Criminal Case: Mysteries
4.6
I approached Criminal Case: Mysteries of the Past! expecting a light mystery game, but I found something more structured than a simple hidden-object distraction. It combines crime-scene searches, clue collection, short investigations, and decision-making into a repeatable adventure routine. The basic idea is easy to understand: examine a scene, find relevant objects, follow the evidence, and work through a murder case. The appeal comes from how those small actions gradually turn a casual session into a chain of connected discoveries.
Pretty Simple has built this entry for players who enjoy the rhythm of investigating without needing a complicated control scheme. It is free to start, available for Android devices running at least version 7.0, and carries a Teen content rating. The game has reached over five million installs, with a 4.6 average from around 119 thousand ratings, so it clearly has a large audience beyond the usual hidden-object niche. Those figures do not replace personal experience, but they match my impression that the game is designed to be immediately approachable.
How the everyday investigation loop works
My usual session begins at a crime scene. The main task is to search the image for listed objects, but the challenge is not simply spotting everything as quickly as possible. Objects can blend into the background, overlap visually, or use colors that make them easy to miss. I found it more reliable to scan the scene in a consistent pattern rather than tapping randomly. Moving from one corner across the screen, then checking the center and edges, reduces the chance of repeatedly overlooking the same area.
That habit matters because the game rewards attention and speed together. A quick find can help the flow of a scene, while careless tapping makes the search feel slower and more frustrating. I also learned not to treat every object as equally obvious. Some are large but visually camouflaged, while others are small and placed near similar shapes. When I slowed down for the final few items instead of rushing, I made fewer mistakes and avoided wasting time on blind guesses.
Once the scene is complete, the investigation moves forward through evidence and conversations. This gives the hidden-object sections a purpose: I am not searching for unrelated decorations, but building a case. The transition between searching and following the story is one of the strongest parts of the design. It keeps the game from becoming a collection of disconnected picture puzzles.
The broader adventure structure is easy to follow even when I play in short bursts. I can complete part of an investigation, put the phone away, and return later without needing to relearn the controls. That makes it suitable for a commute, a waiting room, or a quiet break at home. It is not a game I need to reserve an entire evening for, although longer sessions can become repetitive if I focus only on the scene-searching loop.
One practical point for new players is to read the evidence and dialogue instead of tapping through everything automatically. The story is not merely decoration between levels. Paying attention helps me remember suspects, locations, and the direction of the investigation, which makes later developments more satisfying. Players who skip all narrative content may still enjoy the object hunts, but they will lose much of the reason to care about the next scene.
Why the baseline routine works
The game succeeds because its routine has a clear order: inspect, collect, interpret, and continue. I always know what kind of task is coming next, but the case framing gives those tasks enough context to feel connected. Compared with a pure hidden-object title, this creates more momentum. Compared with a traditional detective adventure, it is lighter and less demanding, with fewer systems to memorize and less pressure to solve everything independently.
That middle ground is useful for casual players. I can enjoy the atmosphere and mystery without keeping a notebook of every clue. At the same time, the game still gives observant players room to improve their search habits. It is forgiving enough for newcomers, but not so automatic that every scene feels like a formality.
Settings and small choices worth checking
I recommend checking the available settings before settling into a long session. The most useful reason is comfort: hidden-object scenes require sustained visual attention, and a display that is too bright or a sound level that is too high can make the experience tiring. I prefer adjusting the phone itself as well as the game, especially when playing at night or on a smaller screen.
Sound is worth treating as a personal choice rather than a requirement. Audio can add atmosphere to the investigation, but I often play quietly when I am in a public place. The game remains understandable because the essential interaction is visual and tap-based. If you like a stronger sense of drama, keeping sound on can make the transitions and case progression feel more engaging; if you mainly want a calm puzzle session, silence works just as well for me.
I also avoid starting a scene when I know I will be interrupted immediately. The searches are simple enough to pause in spirit, but the real benefit comes from maintaining visual focus. A practical routine is to play one investigation segment during a dedicated break rather than opening the game for a few seconds while multitasking. That approach makes the clues easier to follow and reduces the temptation to tap through dialogue without absorbing it.
Because the game is free to download, it is easy to test this routine without committing money first. However, free access does not mean the entire experience is frictionless. In-app purchases range from $0.99 to $99.99 per item, and that wide range is a reminder to keep spending under control if the game becomes a frequent habit. I would personally decide on a strict limit before making any purchase rather than treating optional spending as a solution whenever progress feels slow.
Settings are part of a comfortable workflow
My preferred setup is straightforward: moderate brightness, notifications minimized through the phone, and a stable internet environment when possible. I do not rely on sound to understand the investigation, and I keep enough time available to complete a scene without rushing. These choices are not flashy, but they make the game feel more deliberate and reduce the irritation that can come from playing while distracted.
Players should also remember that the Teen rating reflects a crime-focused theme. The game is not a cheerful match-three experience dressed up with a few clues. Its subject matter involves murder investigations and suspicious characters, so it is better suited to people comfortable with that tone. Younger players may find the mechanics accessible, but the theme is an important part of deciding whether it is appropriate for them.
Faster search patterns that actually help
After several sessions, I stopped trying to improve by tapping faster alone. The better improvement came from using a repeatable scan. I divide each scene mentally into sections, clear one area, and move on only after checking it carefully. This prevents the common mistake of jumping between unrelated objects and then forgetting where I already looked.
For cluttered scenes, I check the perimeter first. Items near borders can disappear into the frame, and I find them easier to identify before my attention becomes fixed on the center. Then I sweep across the middle in a steady direction. If one object remains, I return to places with unusual color contrasts, narrow gaps, or shapes that do not match the surrounding environment.
Another useful habit is to distinguish recognition from confirmation. When I think I see an item, I tap once with confidence rather than rapidly touching several nearby spots. Random tapping feels fast, but it often creates more uncertainty. A controlled approach is especially helpful when the scene contains similar objects or when I am trying to improve my own consistency rather than merely finish.
I also use the story as a memory aid. If the case has just introduced a location or object, I pay closer attention to the scene elements connected to that context. I do not assume every narrative detail gives away the answer, but remembering the investigation’s direction helps me stay engaged and notice details that might otherwise look like background decoration.
For a realistic everyday example, I might play during a fifteen-minute lunch break. I begin with one scene, use the perimeter-to-center scan, read the short story exchange afterward, and stop before opening another task if I know I need to return to work. This is more satisfying than trying to rush through several scenes while eating and then realizing I remember none of the case. The game supports short sessions, but it rewards a little structure.
Where experienced play still meets limits
Good habits can make the searches smoother, but they cannot remove every limitation. The core activity remains finding objects in illustrated scenes, so players who dislike repetition will eventually feel the pattern. The story gives the routine a reason, yet the interaction itself does not transform into a deep detective simulation. I enjoy that simplicity in moderation; I would not choose this as my main game if I wanted complex exploration, detailed inventory puzzles, or complete freedom in solving a case.
Energy, pacing, or other forms of progression friction can also affect how freely a player moves through the investigation. Rather than pretending these systems do not matter, I treat the game as something to play in intervals. If I am forced to wait or slow down, I switch to another activity instead of spending impulsively. That makes the free-to-start model feel more comfortable and keeps the game from controlling my schedule.
The purchase structure is therefore a meaningful trade-off. Someone who wants an uninterrupted, premium-style adventure may prefer a paid mystery game with a single upfront cost. Here, the advantage is easy access and a low-risk first try, while the disadvantage is that optional purchases can become tempting when I want to continue immediately. Parents should pay attention to device purchase controls, particularly because the game is simple enough for a child to understand but carries a Teen rating and offers paid items.
Another limit is that the game is not ideal for players who need precise, fully logical deduction. I can follow the case and make sense of the narrative, but the main challenge is visual observation and progression through prepared scenarios. A traditional point-and-click adventure or a more demanding detective title would be a better choice for someone who wants to combine clues freely, question every assumption, and reach conclusions through open-ended reasoning.
Who will enjoy it most
I would recommend it to players who like crime stories in small portions, hidden-object puzzles, and mobile games that can be played without learning a complicated control system. It is particularly comfortable for someone who wants a structured activity during short breaks. The adventure category fits it well because the scenes and case progression provide a sense of movement from one discovery to the next, even though the moment-to-moment interaction stays simple.
It is also a good fit for friends or family members who enjoy comparing observation skills. A useful informal challenge is to replay a familiar search and see whether a consistent scanning pattern improves your performance. I would not treat that as a competitive feature built into the game, but it can make the basic scenes more engaging when playing alongside someone else.
I would suggest skipping it if you dislike repeated object searches, crime themes, or games that include optional purchases. It is also not the right pick for someone looking for a long-form role-playing adventure, a realistic investigation simulator, or a completely offline-style premium experience. The game’s strengths come from accessibility and routine, so its weaknesses are the same qualities viewed from another angle.
How it compares with familiar alternatives
Against pure hidden-object games, this one has a stronger reason to keep going because the searches connect to murder cases and character-driven progression. Against large adventure games, it is much easier to pick up, but it offers less freedom and fewer ways to approach a problem. Against premium detective adventures, it removes the upfront barrier while introducing the possibility of purchase-related friction.
That comparison helped me understand its proper place. I would choose it when I want a guided mystery with visual puzzles and a relaxed pace. I would choose something else when I want exploration, complicated deductions, or a story that depends heavily on my own choices. It is not trying to replace every kind of mystery game, and it works best when judged as a focused mobile investigation experience.
The version, access, and long-term decision
The current version is 2.45.1, and the game supports devices using Android 7.0 or later. Those details matter when deciding whether an older phone can run it, especially if the device already struggles with newer games. Since it is free, installation is an easy way to evaluate the visual style, pacing, and purchase balance personally before deciding whether it deserves a regular place on your home screen.
My long-term approach would be to keep sessions intentional. I would use a consistent scan, read the case material, and stop when the experience begins to feel like routine rather than entertainment. That preserves the charm of the mysteries and prevents the repetitive structure from becoming a chore. I would also avoid buying simply to bypass impatience, because the game is more enjoyable when progress follows a comfortable rhythm.
After spending time with it, I see Criminal Case: Mysteries of the Past! as a polished casual adventure for attentive players rather than a demanding detective simulator. Pretty Simple gets the basic loop right: each search has a clear purpose, the cases create forward momentum, and the controls stay approachable. The main cautions are repetition, crime-focused subject matter, and the need to manage optional spending sensibly.
My recommendation is positive with clear conditions. If you want a free mobile mystery that fits neatly into short breaks and rewards a careful search pattern, it is worth trying. If you want deep deductions, open exploration, or a one-time-purchase experience without progression friction, another type of adventure will suit you better. For the right player, the game’s best quality is its dependable rhythm: I can open it, investigate a scene, follow a clue, and leave with the feeling that I made real progress.
4.6
4.84K Reviews
Pros
- Engaging hidden-object investigations with varied crime scenes.
- Episodic cases provide a clear sense of progression.
- Stylized graphics make clues and locations easy to recognize.
- Simple controls work well on both phones and tablets.
- Regular events add extra cases and collectible rewards.
Cons
- Energy limits can interrupt investigations at inconvenient moments.
- Repeatedly searching scenes may become monotonous over time.
- Some clues and upgrades are tied to in-app purchases.
- The story can feel predictable for experienced mystery players.
- Ads may appear frequently unless removed through payment.






























